Free-to-play · Android & iOS

Draft your champions. Rule the Realm.

A fast, fair, competitive arena RPG built in Collingwood. Assemble a five-champion squad, climb the ranked ladder, and fight live 3-minute battles against players worldwide.

4.7★ · 182k ratings2.4M active championsCross-play Android & iOS
Our mission

Competitive depth without the pay-to-win.

PowerChampionRealm exists to prove a mobile RPG can be genuinely skill-based. Every champion is earnable through play, matchmaking is rank-locked, and no purchase ever changes combat stats. We ship a fresh balance patch every 14 days and read every report from the Collingwood studio.

In-game features

Built for players who want to actually get better.

Ranked Arena Ladder

Nine tiers from Bronze to Realm Master. Placement across 10 calibration matches, seasonal soft resets, and rank-locked matchmaking so every 3-minute fight is close.

Champion Draft & Loadouts

Draft from 68 champions across 6 roles. Save up to 12 loadout presets, counter-pick in the 30-second draft phase, and unlock every champion through play — never a paywall.

Clan Wars Weekends

Form a 20-player clan and fight territory control every Friday 7pm–Sunday 11pm AEST. Shared war chests, live standings, and seasonal clan trophies.

Battle Pass — Free Track

A 60-tier seasonal pass with a fully free reward track. Premium track is AUD $9.99 and grants only cosmetics, banners, and emotes — zero combat advantage.

Live seasons

Every season reshapes the meta.

Emberfall ColiseumSeason 7 · Live now

Emberfall Coliseum

A volcanic arena with collapsing lava bridges that reroute every 45 seconds. Introduced the Pyromancer role and a new sudden-death overtime.

+38% ranked retention

Tideworn DepthsSeason 6 · Archived

Tideworn Depths

An underwater map with current lanes that boost movement speed. Shipped the spectator replay tool and clan war scouting.

1.1M matches / day peak

Skyshard BastionSeason 5 · Archived

Skyshard Bastion

A floating fortress with wind gates and vertical flanks. Rebalanced all support champions and added cross-play voice pings.

12-min average session

Duskmarket AlleysSeason 4 · Archived

Duskmarket Alleys

A tight urban brawl map rewarding ambush comps. Launched the first free Battle Pass track and the report-review dashboard.

0.3% match-abandon rate

The studio

Nineteen people. One arena.

Marlo Devine

Marlo Devine

Game Director

Ex-competitive fighting-game player. Owns combat feel and the 14-day balance cadence. Reviews the top 500 ladder replays every patch.

Priya Ranganathan

Priya Ranganathan

Lead Systems Designer

Designs the ranked ladder maths and champion economy. Believes every unlock should be earnable in under 20 hours of play.

Jonas Whitlock

Jonas Whitlock

Live Ops Lead

Runs Clan Wars weekends and seasonal events from the Smith Street studio. On call every Friday night launch.

Ai Nakamura

Ai Nakamura

Art Director

Sets the neon-noir look of every arena. Hand-tunes each champion silhouette so roles read instantly at a glance.

Player voices

What the ladder is saying.

Hit Realm Master with a champion I unlocked entirely for free. First mobile game where I lose and know it was my mistake, not my wallet.
Callum R. · Fitzroy, VIC · March 2026
Clan Wars weekends turned my group chat into a warroom. The live territory map is genuinely stressful in the best way.
Simone T. · Brisbane, QLD · February 2026
Cross-play just works — I'm on iPhone, my brother's on a Pixel, and we duo-queue every night without a hitch.
Dev P. · Perth, WA · January 2026
The 14-day patch notes are the most transparent I've read. They tell you exactly why a champion got nerfed and by how much.
Hana K. · Auckland, NZ · December 2025
Get in touch

Talk to the studio.

Bug report, press enquiry, or partnership? The Collingwood team reads everything. Expect a reply within one business day.