Season 7 · Live nowEmberfall Coliseum
A volcanic arena with collapsing lava bridges that reroute every 45 seconds. Introduced the Pyromancer role and a new sudden-death overtime.
+38% ranked retention
A fast, fair, competitive arena RPG built in Collingwood. Assemble a five-champion squad, climb the ranked ladder, and fight live 3-minute battles against players worldwide.
PowerChampionRealm exists to prove a mobile RPG can be genuinely skill-based. Every champion is earnable through play, matchmaking is rank-locked, and no purchase ever changes combat stats. We ship a fresh balance patch every 14 days and read every report from the Collingwood studio.
Nine tiers from Bronze to Realm Master. Placement across 10 calibration matches, seasonal soft resets, and rank-locked matchmaking so every 3-minute fight is close.
Draft from 68 champions across 6 roles. Save up to 12 loadout presets, counter-pick in the 30-second draft phase, and unlock every champion through play — never a paywall.
Form a 20-player clan and fight territory control every Friday 7pm–Sunday 11pm AEST. Shared war chests, live standings, and seasonal clan trophies.
A 60-tier seasonal pass with a fully free reward track. Premium track is AUD $9.99 and grants only cosmetics, banners, and emotes — zero combat advantage.
Season 7 · Live nowA volcanic arena with collapsing lava bridges that reroute every 45 seconds. Introduced the Pyromancer role and a new sudden-death overtime.
+38% ranked retention
Season 6 · ArchivedAn underwater map with current lanes that boost movement speed. Shipped the spectator replay tool and clan war scouting.
1.1M matches / day peak
Season 5 · ArchivedA floating fortress with wind gates and vertical flanks. Rebalanced all support champions and added cross-play voice pings.
12-min average session
Season 4 · ArchivedA tight urban brawl map rewarding ambush comps. Launched the first free Battle Pass track and the report-review dashboard.
0.3% match-abandon rate

Game Director
Ex-competitive fighting-game player. Owns combat feel and the 14-day balance cadence. Reviews the top 500 ladder replays every patch.

Lead Systems Designer
Designs the ranked ladder maths and champion economy. Believes every unlock should be earnable in under 20 hours of play.

Live Ops Lead
Runs Clan Wars weekends and seasonal events from the Smith Street studio. On call every Friday night launch.

Art Director
Sets the neon-noir look of every arena. Hand-tunes each champion silhouette so roles read instantly at a glance.
Hit Realm Master with a champion I unlocked entirely for free. First mobile game where I lose and know it was my mistake, not my wallet.
Clan Wars weekends turned my group chat into a warroom. The live territory map is genuinely stressful in the best way.
Cross-play just works — I'm on iPhone, my brother's on a Pixel, and we duo-queue every night without a hitch.
The 14-day patch notes are the most transparent I've read. They tell you exactly why a champion got nerfed and by how much.
Bug report, press enquiry, or partnership? The Collingwood team reads everything. Expect a reply within one business day.